Lighting & Environment Design

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Behind the scenes

With the intent of creating a convincing natural environment, I created a cave rock that was the primary prop that made up the cave walls. After receiving feedback from my team, this prop went through several iterations and optimizations. With the ultimate goal of creating a natural looking rock that still ran smoothly when playing Echoes of Idra.

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A collaborative process

Using the cave rock and assets created primarily by Kathrina Branco, and Charisse Barco, I designed the many environments found in the city of Idra with the help of Callum McIsaac. We would frequently meet to discuss what props and structures were needed for the unique environments that made up Idra. I made an effort to use almost all assets that were created so that no work was lost.

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Blueprints were essential

After some deliberation, the team decided a great source for the lights within the cave should be different colors and sizes of crystals. Hence, I created three different blueprint classes for each of the three main lights that lit the cave environment. These three were: large and turquoise, small and blue, small and orange(left).

Art Showcase - Prior to working on EOI, I made environmental art pieces during my time at VFS