VFS Final Project (March - August 2021)Echoes of Idra Responsibilities: Level, Lighting, Environment & Narrative Design Made in Unreal Engine Level Design Find out more about the iterative process needed to create the large city of Idra. - Explore - Lighting & Environment Design Each environment needed unique set dressing and lighting choices, to aid in the sense of progression for the player. - Explore - Narrative Design After many cuts and rewrites, the dialogue and story finally started to feel cohesive to the player experience. - Explore -